Physically Realistic Augmented Reality Is Here
Reality Construction Kit
Physically realistic AR magic. For iPhone Pro
and iPad Pro.
REALITY CONSTRUCTION KIT lets you build physically realistic 3D scenes in your real world - through the magic of Kinetic Augmented Reality.
The LiDAR sensor on your iPad Pro or iPhone Pro sees the shape of your room, furniture and environment so the virtual objects seamlessly inhabit your space: moving objects realistically collide, slide, bounce, roll across surfaces, and disappear behind real objects!
With REALITY CONSTRUCTION KIT you can build structures and assemble working contraptions, all embedded in your real space. Mount virtual objects onto real objects and surfaces, or even in mid-air. Roll balls down tracks you've tacked onto your real furniture. Tack up a basketball hoop (or fling it against a wall!) and start shooting hoops. Or throw darts that stick into furniture, objects, walls - or real dart boards. Undo buttons let you delete recent items and try again, until your scene, course or contraption is just how you want it.
REALITY CONSTRUCTION KIT brings a new generation of insanely realistic AR you can create yourself. It's magic!
Once or twice a year I see something that makes me go wow.
Mind officially blown.
This is a brilliant use of the LiDAR camera.
Perfectly realistic physics.
Wow. Just wow.
Toss balls, boxes and bubbles into your space and they bounce, flow, rock and roll as if they're real. Tack tracks and planks into your walls, stairs and furniture - and roll balls down your new course. Stack boxes, fill crates and knock them over. Toss Darts and they stick the landing. Shoot Baskets and score. Create a wild contraption made of all of these and see it work!
Balls roll seamlessly over virtual tracks, across real furniture, into real containers. Thoroughly mixed reality.
From baseball bats to bubbles to bowling balls, Reality Construction Kit objects in your space behave as if real.
Gorgeous Bubbles Magically Reflect Whole Rooms - The Tile Pattern Appears in Every Bubble!
Realistic, Adaptive Lighting - objects in a room lit dimly by a TV. 2021 iPads even animate realistic shadows.
Pantomime's Kinetic Augmented Reality
Until now, AR experiences have focused on relatively static scenes, such as positioning virtual furniture in a user’s home. In such apps, a user cannot throw or knock over objects if he tries.
Reality Construction Kit introduces Kinetic Augmented Reality, focused on dynamic scenes — balls that roll and bounce, liquids that flow, stacks of objects that users can build and knock over, and much more.
Realistic physics includes friction, momentum, mass, energy, realistic collisions with directional 3D sounds, gravity, and other elements often absent in the previous generation of AR.
Objects as diverse as rubbery rolling balls, slippery droplets, hefty bowling balls, wooden planks, cardboard boxes, baseball bats and falling dominoes collide realistically with one another and disappear behind real objects — always tracking the precise contours of the user’s space and the objects in it.
Unveiling Apple’s Stealth AR Platform
Apple is renowned for introducing revolutionary hardware/software platforms that delight users, power new industries and blindside competitors. So for years now, every quarter more insiders speculate about something they’re sure Apple will do soon in Augmented Reality — usually glasses or a headset.
Few notice that Apple has already launched an augmented reality hardware/software platform that puts it years ahead of competitors: its line iPhone Pros and iPad Pros. Every Pro device contains LiDAR 3D depth sensors; multi-core processors for vast, scalable performance; and RealityKit libraries for 3D physics, graphics and sound. While the sensors see the shapes of everything around the user up to 15 feet away, the software supports accurate physics based on those shapes — providing gorgeous 3D graphics and directional sound with uncanny realism. With each new Pro product release, Apple devices support more complex scenes at 60 seamless animation frames per second. There are now a dozen models of iPad and iPhone in the platform, in four display sizes — every Pro mobile device released by Apple in the past 3 years.
Developers aiming at low-end phones, Android compatibility or instant mass adoption have ignored this revolutionary platform, or entirely missed it.
Pantomime has embraced Apple’s Pro line for the unique, magical experiences it enables — becoming the technology leader in a stunning new Kinetic Augmented Reality.
Meanwhile, a hundred million users who love their iPhone/iPad Pros don’t yet realize they’ve already got the most powerful AR platform ever developed at their fingertips — the one exclusively on Apple.
For many, Reality Construction Kit will be their first chance to unveil it.
An Extensible Platform with
Reality Construction Kit’s free and paid in-app purchases include a range of realistic objects from sports balls, cardboard boxes, wooden planks, baseball bats, water droplets, dominoes and bowling balls—that all interact realistically with the user’s space and with each other.
Partner with Pantomime
We’re ready to partner with experienced developers who want to try out our beta Reality Store API. Contact us at email@example.com
Pantomime Corporation was founded in 2014 by CEO Dr. David Levitt, an alumnus of the team at VPL Research that invented virtual reality, and Chief Architect Don Hopkins, of the team that created The Sims. Pantomime won the Launch Silicon Valley World Cup and was granted its first augmented reality patent that year. Pantomime’s previous physically realistic apps include Pantomime Bug Farm and Creatures AR.
co-founder and CEO
Dr. Levitt has co-founded three startups including Pantomime. When he joined the team that invented virtual reality at VPL Research, he created the first VR worlds with realistic gravity, object collisions and 3D sound.
Levitt earned his Masters and Doctoral Degrees at MIT and his B.S. at Yale. He was on the founding team of the MIT Media Lab. Levitt has been a research scientist and product developer Atari, VPL, Viacom and Interval Research, and has taught at NYU and MIT. He was awarded a 2019 Virtual World Society Nextant Prize and is on the Immersive Hollywood Board of Advisors.
co-founder and Chief Software Architect
Don Hopkins is a virtuoso programmer as well as a UI innovator and researcher. He served as a core developer of The Sims™, one of the most successful PC game franchise of all time, shipping 175M units with over $3B in revenue. On The Sims, he introduced the easy circular “pie” menus. He adapted Sim City for the One Laptop Per Child project.