Physically Realistic Augmented Reality Is Here

Reality Construction Kit

Physically realistic AR magic. For iPhone Pro
and iPad Pro.

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 REALITY CONSTRUCTION KIT lets you build physically realistic 3D scenes in your real world - through the magic of Kinetic Augmented Reality.


The LiDAR sensor on your iPad Pro or iPhone Pro sees the shape of your room, furniture and environment so the virtual objects seamlessly inhabit your space: moving objects realistically collide, slide, bounce, roll across surfaces, and disappear behind real objects!

With REALITY CONSTRUCTION KIT you can build structures and assemble working contraptions, all embedded in your real space. Mount virtual objects onto real objects and surfaces, or even in mid-air. Roll balls down tracks you've tacked onto your real furniture. Tack up a basketball hoop (or fling it against a wall!) and start shooting hoops. Or throw darts that stick into furniture, objects, walls - or real dart boards. Undo buttons let you delete recent items and try again, until your scene, course or contraption is just how you want it.

REALITY CONSTRUCTION KIT brings a new generation of insanely realistic AR you can create yourself. It's magic! 

With Reality Construction Kit's insanely realistic physics, augmented reality finally delivers on its promise. Every moment, your gut tells you it's real. It's magic.

– Dr. David Levitt, Pantomime co-founder and CEO

This improvised 5 minute video shows how Reality Construction Kit and its various items turn your space into a physics playground.  Play with balls, tracks, darts, crates and dominoes across furniture, walls, stairs, and structures you build yourself.

Rolling Down Teeter Plank.png

The ball rolls out of the glass faucet onto the Plank.  Its weight tips the plank, which lowers it onto the chair...


From baseball bats to bubbles to bowling balls, Reality Construction Kit objects in your space behave as if real.

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Gorgeous Bubbles Magically  Reflect Whole Rooms - The Tile Pattern Appears in Every Bubble!

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Realistic, Adaptive Lighting - objects in a room lit dimly by a TV.  2021 iPads even animate realistic shadows.

Pantomime's Kinetic Augmented Reality

As with previous Augmented Reality experiences, a Reality Construction Kit user sees a computer-augmented 3D scene through their device using its rear camera and front screen. But until now, AR experiences have focused on relatively static scenes, such as positioning virtual furniture in a user’s home. In such apps, a user cannot throw or knock over objects if he tries.

Reality Construction Kit introduces Kinetic Augmented Reality™, focused on dynamic scenes — balls that roll and bounce, liquids that flow, stacks of objects that users can build and knock over, and much more.

Realistic physics includes friction, momentum, mass, energy, realistic collisions with corresponding 3D sounds, gravity, and other elements typically absent in the previous generation of AR.

Objects as diverse as rubbery rolling balls, slippery droplets, hefty bowling balls, wooden planks, cardboard boxes, baseball bats and falling dominoes collide realistically with one another and disappear behind real objects — always tracking the precise contours of the user’s space and the objects in it. Users can hold virtual objects and use them as tools in the scene.


Along with physics, Reality Construction Kit employs cutting edge mobile 3D graphics and sound, harnessing Apple’s multiple CPU and graphics cores in real time. The app quickly picks up the lighting, colors, and textures of the real room. Users see the room reflected in the glass faucet and on every shiny object. A user holding a big virtual soap bubble can see an entire room in it. Objects collide with one another and bounce with acutely directional spatial sound, with no need for a headset.


Advanced Silicon Enables New Realism
On Apple’s 2020 and later iPad Pro models containing the new M1 chip, Reality Construction Kit objects cast realistic animated shadows — on real objects, furniture, the floor, and other virtual objects. The app draws 60 frames each second for seamless, photorealistic real-time animation.

Patented Technology
Device presence technology patented by Pantomime allow Reality Construction Kit to represent the shapes of mobile devices and tools attached to them in augmented reality. Ordinarily a user’s point of view in AR is passive — when a user walks up to a virtual object his device can pass right through it. With Pantomime technology, the user can realistically knock it over, scoop it up, and move virtual objects precisely with the 3D tools he’s carrying.

Extend with In-App Purchases

Reality Construction Kit’s free and paid in-app purchases include a range of realistic objects from sports balls, cardboard boxes, wooden planks, baseball bats, water droplets, dominoes and bowling balls - that all interact realistically with the user’s space and with each other. 


About Pantomime


Pantomime Corporation was founded in 2014 by CEO Dr. David Levitt, an alumnus of the team at VPL Research that invented virtual reality, and Chief Architect Don Hopkins, of the team that created The Sims. Pantomime won the Launch Silicon Valley World Cup and was granted its first augmented reality patent that year. Pantomime’s previous physically realistic apps include Pantomime Bug Farm and Creatures AR.


David Levitt
co-founder and CEO
Dr. David Levitt earned his Masters and Doctoral Degrees at MIT and his B.S. at Yale.  He was on the founding team of the MIT Media Lab.  When he joined the team that invented virtual reality at VPL Research, he created the first VR worlds with realistic gravity, object collisions and 3D sound. Levitt has been a research scientist and product developer Atari, VPL, Viacom and Interval Research, has taught at NYU and MIT, and co-founded three startups including Pantomime Corporation. He was awarded a 2019 Virtual World Society Nextant Prize and is on the Immersive Hollywood Board of Advisors.


Don Hopkins
co-founder and Chief Software Architect
Don Hopkins is a virtuoso programmer as well as a UI innovator and researcher. He served as a core developer of The Sims™, one of the most successful PC game franchise of all time, shipping 175M units with over $3B in revenue. On The Sims, he introduced the easy circular “pie” menus. He adapted Sim City for the One Laptop Per Child project.